has created some beautiful art
. His most recent piece
really caught my attention for it's clean and dynamic lineart, and the feeling of movement and action in it. He also
amped up the background, crafting a Stable corridor environment right out of Fallout 3. As awesome as his pic is, the environment felt a bit sparse, almost 'flat', and looking at it, I realized that some shading (and a bit of texture) could really punch it up... and who doesn't love a punchy fight scene?
After getting his permission to do a paint-over (and a clean version of the figure art) I went crazy
all up in that Stable, and eventually decided to stop adding little reflections and spots of rust and specks of dirt before I went completely
insane. Then he gave me his permission to post it here, because he's cool like that.
I'd like to stress that every
line, the entire environment, the lighting, the effects, the figure, every single color (except one! (can you tell which one?)
of that is Jetwave's work, all I did is the shading. This goes to show two things (at least two, but I want to get this posted tonight, and nobody's still reading this anyway); first, that you need
a good base to build on, and Jetwave's original image is so wonderful that I almost couldn't fail painting it (I actually could have
failed... I've taken advanced
courses in failure). The second thing is that shading matters
... most of what I did is deepening the shadows, paying attention to where the light is coming from (and what material it's falling on), and adding little glints of reflection here and there. The thing that is most
different from Jetwave's original is the smoke... and I'm not entirely sure mine is better (although it is
a good bit more detailed).
Little Pip and Fallout:Equestria
are, as always: Property of
the Publishers of the Wasteland Survival Guide KKat
Do remember to Download for Full Resolution