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BaileyAndLiles Sport Revolver by BrentOGara BaileyAndLiles Sport Revolver by BrentOGara
Bailey&Liles was a pre-war manufanturer of firearms and ammunition in southern Jekotia. In the early years of the War of Brenodi Agression, the company began developing a line of military grade special ammunitions for use with their already extensive line of Sport Revolver firearms.

The B&L Sport line focused on revolver mechanisms in non-standard applications, citing the reduced complexity, ease of use, lower recoil (through increased weight), and vastly superior reliability of the revolver type weapon. No matter how battered and ugly it may look, a B&L revolver will never let you down. Even when you're out of ammo, a good solid swing of this gun will dent tank armor and crack skulls.

While other, less robust firearms have failed, the old B&L 8 gauge SR is a hardy standby on the ever-shifting front lines of the continuing war. Much maligned for it's low ammo capacity, much loved for the spectacular effect that even a single well-placed shot produces, it remains a tangible reminder that Jekotia will rise again!

Now with illegible Cyrillic text and properly spelled imaginary names!
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:iconad-referendum:
ad-referendum Featured By Owner Mar 4, 2014
... totally awesome.
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:iconbrentogara:
BrentOGara Featured By Owner Mar 4, 2014  Hobbyist Digital Artist
Thanks! I like it too ;)
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:iconad-referendum:
ad-referendum Featured By Owner Mar 5, 2014
=^.^=
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:iconbrentogara:
BrentOGara Featured By Owner Mar 5, 2014  Hobbyist Digital Artist
:meow:
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:icondalton11:
Dalton11 Featured By Owner Oct 19, 2013
They should make this in real life, why? BECAUSE IT"S FUCKIN GODLY THAT'S WHY!! I love it. I want it. :3

Found you through Kiki. XD
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:iconbrentogara:
BrentOGara Featured By Owner Oct 19, 2013  Hobbyist Digital Artist
Thanks :D I like it myself. There are a few shotgun revolvers in existence, but not many.

Kiki is pretty awesome :)
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:iconfishbones472:
fishbones472 Featured By Owner Apr 2, 2013
im sorry to point this out but the cocking system to fire your gun is in the way of your gun sights. not in less when you cock it, it is hiden
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:iconbrentogara:
BrentOGara Featured By Owner Apr 2, 2013  Hobbyist Digital Artist
Yeah :D I noticed that when I designed it... so I made the animation such that the hammer moves back and down when it's cocked, instead of up and back like most do. Of course, I've never shown the animation to anyone, so they don't know that.
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:iconfishbones472:
fishbones472 Featured By Owner Apr 2, 2013
o ok. i just want to know if you designed it like or by accident, thanks
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:iconbrentogara:
BrentOGara Featured By Owner Apr 2, 2013  Hobbyist Digital Artist
...It was purposefully on accident!
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:iconfishbones472:
fishbones472 Featured By Owner Apr 3, 2013
k lol
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:iconbrentogara:
BrentOGara Featured By Owner Apr 3, 2013  Hobbyist Digital Artist
:)
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:iconbigwhitehound:
bigwhitehound Featured By Owner Oct 26, 2012
rifle rounds right?
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:iconbrentogara:
BrentOGara Featured By Owner Oct 26, 2012  Hobbyist Digital Artist
It was intended to be a shotgun, but slugs are a definite possibility... and really fat rifle rounds would fit nicely... they'd just blow apart the barrel... being that it's a thin shotgun barrel, and not a thick, rifled rifle barrel.
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:iconjazzlizard:
JazzLizard Featured By Owner Oct 22, 2012  Professional Digital Artist
I like this model a lot! It's believable and well rendered. I actually drew one very similar to it not too long ago: [link]
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:iconbrentogara:
BrentOGara Featured By Owner Oct 23, 2012  Hobbyist Digital Artist
I worked pretty hard on it, and got a lot of feedback on how to make it better, so I'm glad to hear you like it. I commented on your picture, so I'll not mention it here (except to say it's pretty cool).
Reply
:iconmikemars:
mikemars Featured By Owner May 29, 2012  Professional Digital Artist
solid work. nice materials. looks great.
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:iconbrentogara:
BrentOGara Featured By Owner May 29, 2012  Hobbyist Digital Artist
Thanks Mike! :D It was fun to make.
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:iconmikemars:
mikemars Featured By Owner May 29, 2012  Professional Digital Artist
looks like it was. got some great quality in on that
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:iconbrentogara:
BrentOGara Featured By Owner May 29, 2012  Hobbyist Digital Artist
Thanks! Hard surface modeling is my favorite :D
Reply
:iconsteel-razors:
Steel-Razors Featured By Owner May 13, 2012  Hobbyist Photographer
I'll take 2 please. =] I imagine it has quite a kick but it must do amazing damage. This is a really cool model.
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:iconbrentogara:
BrentOGara Featured By Owner May 13, 2012  Hobbyist Digital Artist
In the design document it had the most damage per shot of the handguns/rifles, the smallest 'magazine', widest spread (which gave it the shortest effective range, and a mid level reload time (all in the name of game balance). While I worked to get it modeled, textured, and in-engine, the Mod's leadership had a melt-down... so the update this was created for (years ago!) still hasn't happened... and likely never will.

It's so annoying when programmers try to play power politics with each other, and the work of artists (who just want to create) gets left out in the cold. It's not as if what they were arguing over (the 'control' of the mod's forums) was even worth their time. Who gives a $#!* whether or not Programmer A's favorite forum moderator is being "disrespected" by Programmer B's favorite forum moderator??? Programmers should </i>program the game</i> and let the forum moderators... y'know, moderate the forum... and if the forum moderators can't agree on "what is flame bait and what is honest opinion" maybe you could... I don't know... get different moderators???

It was stupid, the Mod is well and truly dead (Programmer A is "Ruling in Hell" and Programmer B went on to make Nuclear Dawn, so he doesn't care) and a lot of finished art never got used for anything... but I didn't sign an NDA, so I can show it and talk about it.
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:iconsteel-razors:
Steel-Razors Featured By Owner May 14, 2012  Hobbyist Photographer
That really sucks a**. I've never had to deal with programmers directly. Just quick conversations on how to best make my art come to life in the game and have it represent what it was designed to do. I'd rather just create and stay out of the fray! =]
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:iconbrentogara:
BrentOGara Featured By Owner May 14, 2012  Hobbyist Digital Artist
Yeah... that was the second Mod I've worked on that fell apart because the programmers would not stop arguing among themselves. I mean, artist's argue constantly... but for us, it's mostly "all in good fun"... we know that art is what you make it... and we know that there's a million different ways to arrive at the same destination. You can reproduce Van Gogh's "Starry Night" or DaVinci's "Mona Lisa" in any medium you can imagine, using any technique you care to try... and in the end, you'll have something that any other artist can recognize as "art"...

... but programmers are Engineers... and every engineer knows (deep in their OCD mathematical heart) that there is ONLY ONE RIGHT WAY and they all believe that they are the only one who knows the truth... and they like to think this applies to all of life as well as that one very specific thing they are actually trained to do. So when another engineer disagrees with them... it's not a matter of "He's got a different opinion and that's ok because we can make this work", NO... if another engineer disagrees with you it's blasphemy and the very depths of hell will be rooted up to burn the unbeliever with eternal fire.

Of course, there are some very nice engineers who are friendly and cool and wouldn't hurt a CPA... but I've never worked on a Mod with any of them.
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:iconblazbaros:
Blazbaros Featured By Owner Nov 2, 2011  Hobbyist Digital Artist
That's a beautiful gun
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:iconbrentogara:
BrentOGara Featured By Owner Nov 2, 2011  Hobbyist Digital Artist
Thank-you! I had help designing it from :iconvessboy:.
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:iconjohn-234:
John-234 Featured By Owner May 31, 2011
That's just epic. Does it use ecksbawks HU3G speedloaders?
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:iconbrentogara:
BrentOGara Featured By Owner May 31, 2011  Hobbyist Digital Artist
The version of the model I made for Empires Mod had huge speedloaders planned for it, but the Mod did not end up using it, so I never actually made the loader or the shells.
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:iconjohn-234:
John-234 Featured By Owner May 31, 2011
Damn. That'd have been cool, though a speed strip would probably be more practical.
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:iconbigwhitehound:
bigwhitehound Featured By Owner Mar 31, 2011
I think there is a real revolving rifle on the market. Not sure if its legal.
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:iconjekotia:
Jekotia Featured By Owner Dec 21, 2009   Writer
Looks great! I can't wait to see this ingame :3

Although, it's spelled Jekotia, not Jakotia xP
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:iconbrentogara:
BrentOGara Featured By Owner Dec 21, 2009  Hobbyist Digital Artist
Technicalities my dear man, mere technicalities (darn it, now I've got to edit my deviation!).

It will be sweet in game.
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:iconjekotia:
Jekotia Featured By Owner Dec 21, 2009   Writer
Take my babies and raise them to be as awesome as you :3
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:iconyak-blithering:
Yak-Blithering Featured By Owner Oct 23, 2009
Very nice! Love the wear and tear. The (wire/string?) is good, but I don't understand function of the (tape/leather?) around the stock. Excellent overall!
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:iconbrentogara:
BrentOGara Featured By Owner Oct 24, 2009  Hobbyist Digital Artist
There is a big gouge/crack in the stock under the straps... perhaps I'll make it darker.
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:iconstigmatization:
Stigmatization Featured By Owner Oct 23, 2009
Wow, looks really good. You took your time with this, didn't ya?

There's only two gripes I have now, and they're both nitpicking- first off, that rubber band/string thing at the base of the barrel SHOULD look like it's taut (like its tied around), but it looks like it's just painted in.

Second, the seams where metal meets wood looks too perfect and pristine- the wood part, at least. There doesn't seem to be any wear on the wood, something I would expect of a weapon built out of improvised parts.

Other than that, colors look really nice (maybe fade sections of the wood in the texture map and reload it for a test?) and the nicks in the metal look really nice.

Great job!
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:iconbrentogara:
BrentOGara Featured By Owner Oct 24, 2009  Hobbyist Digital Artist
the rubber band string is an old piece of copper wire twisted around the barrel to keep it together. I can certainly rough up the stock where it hits the metal... that's a good idea.

Thanks!
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:iconstigmatization:
Stigmatization Featured By Owner Oct 24, 2009
If you want to use the copper wire to show that it's holding the barrel and stock together, try wrapping it around the entire barrel.

The closer I look at it, the more it looks like the wire has its own faces, edges, and vertexes. All it'd take to test this out would be to copy them as a separate object and pasting them along the length of the barrel. Just an idea, though.

Also, it really does look slack in the center- it folds in then bulges back out, not straight and taut.
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:iconbrentogara:
BrentOGara Featured By Owner Oct 24, 2009  Hobbyist Digital Artist
Yeah, I can spread it out a lot more, it is real polygons... and easy to move around. It is a bit bowed in at the center... it's thick stiff wire, no the wimpy stuff.
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:iconstigmatization:
Stigmatization Featured By Owner Oct 24, 2009
Well if it's thick wire, make it really thick!

I'm looking at the trigger as a base for the size of a human finger. With that in mind, the copper really does look stringy.

Is it a separate object, or is it just polys wrapped around the barrel/stock? If it's its own object, all you'd need to do to make it look bigger is just expand the polys from the center out. Course then there's the issue of overlap, but there's lots of move tools out there that'd fix that easily.
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:iconbrentogara:
BrentOGara Featured By Owner Oct 24, 2009  Hobbyist Digital Artist
Yeah... to scale, it's 1/8th inch wire... nicely bendable... double it and you have 1/4 inch copper wire... not bendable by hand for a lot of people... but they are sci-fi super-terrorists... so. it's part of the object, but it can easily be selected and moved, overlap is not a problem.
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:iconstigmatization:
Stigmatization Featured By Owner Oct 24, 2009
Ooooh, very nice now!

I like how parts of it are taut and others are slack- you do see this when tying things together with bailing wire or string. *applause*

Did you change the size of the wire itself? I don't even notice if you didn't- looks like spreading it out solved pretty much everything.

This looks finished. If it ain't, then it's damn close. Excellence... you haz it.

And I like the name *wink*.
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:iconbrentogara:
BrentOGara Featured By Owner Oct 25, 2009  Hobbyist Digital Artist
I've got a few bits of texture to tighten up... and I did hope you'd like the name.
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(1 Reply)
:iconrealityboy:
realityboy Featured By Owner Oct 22, 2009
Nice work. You added just the right amount of imperfections to make it seem real.

I also have to ask about the game; I am not familiar with it.
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:iconbrentogara:
BrentOGara Featured By Owner Oct 22, 2009  Hobbyist Digital Artist
it's a fun game, and I've described it in the prev. reply, so you can read all about it there, or just go here: [link] .
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:iconvinzercly:
Vinzercly Featured By Owner Oct 21, 2009
what game would this be, might i ask.
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:iconbrentogara:
BrentOGara Featured By Owner Oct 22, 2009  Hobbyist Digital Artist
This is for the Half-Life 2 modification "EmpiresMod" [link] . The basic gameplay is 2 factions fighting over limited resources available on a map. The fun part (or the frustrating part, depending) is that 1 player on each side is the Commander, and see's the level as if it were a C&C style RTS, and sets down various buildings and turrets and refineries.

Every other person on that side is one of the little men in the game, and see's a standard first person squad combat game... but if they ignore the Commander, that side will lose (unless the other side is also ignoring their Commander). So you build the stuff he sets down, attack or guard the targets he assigns, and complain when he does not research your favorite tech. They also have the choice to be an Engineer, Gunner, Grenadier, or Scout... with that order of usefulness.

In the end, it's a lot of vehicle combat as huge tanks with fully customizable Armor/Engines/Weapons careen around the map laying waste to everything in their path... as long as the Commander researched the right things earlier.
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:iconvinzercly:
Vinzercly Featured By Owner Oct 22, 2009
wow... thats cool
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:iconzephroelectro:
zephroelectro Featured By Owner Oct 21, 2009
Nice work. Normal maps involved in this at all?
Did you have to do a separate version that other players would see or is it strictly for a single-player game?
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:iconbrentogara:
BrentOGara Featured By Owner Oct 22, 2009  Hobbyist Digital Artist
There is a 2048x2048 normal map on this, to smooth the polygons and give it the bumps you see. The normal map was derived from 2 different high poly (over 2 Million polys each) versions of the gun, one that was just smoothed in XSI, and another that was sculpted in MudBox. And some texture bump was added through baking in some hand crafted bump maps, and some subtler bumping was turned into normals with Nvidia's Normal filter for Photoshop.

I enjoy making normal maps, so I probably spent more time with the normal than with the texture.

The game is multi-player, so there will also be models for what you see in other player's hands, and what you see lying on the ground.
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